Health
Is Video Game Addiction Really Just Unscientific Bullshit?
The World Health Organization is on the verge of officially recognizing a phenomenon that researchers have been studying since the Super Nintendo era: video game addiction.
Scientists and public health advocates who back the move say that compulsive video-game playing is a discrete disorder that can seriously damage a person’s mental and physical health.
But other experts say that classifying a common behavior like gaming as a potential disease is scientifically unsound and might even re-popularize an old stigma against gamers.
Since 2011, the WHO has been publicly working to develop the 11th edition of its International Classification of Diseases (ICD) codebook, a handy guide used by doctors and hospitals around the world to diagnose and keep track of most every illness and injury under the sun.
Similarly, insurance companies rely on ICD codes when deciding whether to cover a particular treatment. This December, the WHO added the code “gaming disorder” onto the beta draft of the ICD-11, which has been made available online.
The WHO’s proposed definition of gaming disorder, nestled under a larger umbrella of disorders caused by behavioral or drug addiction, describes it as “a pattern of persistent or recurrent gaming behavior” that takes over someone’s life—to the point they can hardly think of or do anything else—and causes negative social consequences.
That can include ruining relationships, job prospects, or school performance. Lastly, it says this pattern should at least last for 12 months or more to be diagnosable, but that the “required duration may be shortened” if symptoms are severe enough.
Harmful physical or mental health
Another proposed code for “hazardous gaming” refers to “gaming, either online or offline that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around this individual.”
But how harmful is even the most excessive game-playing? There’s no shortage of stories of people’s gaming habits getting out of control and becoming unhealthy, particularly in Asian countries where the culture has treated video games like a national sport.
For instance, in January 2015, two men in Taiwan died—weeks apart—after days-long gaming binges at an internet cafe. And in America earlier this year, a 35-year-old Virginia man died of a heart attack near the end of a 24-hour gaming marathon being streamed online via Twitch.
The WHO isn’t the only organization to consider a label for video game addiction. In 2013, the American Psychiatric Association placed “Internet Gaming Disorder” on a list of conditions to keep an eye on when they released the 5th edition of their codebook, the Diagnostic and Statistical Manual of Mental Disorders. This classification means the condition could be officially recognized in future editions, if later research verified its existence and necessity.
It’s clear that compulsive gaming, like compulsive gambling, uncontrollable drug use, or any other obsessive behavior, can be harmful. The controversy (and it’s quite heated) comes in when deciding whether or not gaming could truly become a health disorder. Critics of the WHO decision like Chris Ferguson, a psychology professor at Stetson University in Florida who has studied how video games affect society, say we still haven’t come close to demonstrating that video game addiction could be a “real” mental illness in the same sense as schizophrenia or depression.
Gaming disorder is merely symptomatic
“The evidence we now have suggests that ‘gaming disorder’ is merely symptomatic of other, underlying mental health problems”
“This was a very poorly thought out decision [by the WHO],” Ferguson told me in an email. “The evidence we now have suggests that ‘gaming disorder’ is merely symptomatic of other, underlying mental health problems and that gaming is often used as a coping mechanism for these problems.”
“Undoubtedly some people overdo games just as they overdo food, sex, work, dance, etc., but there’s no real rationale for an independent gaming disorder diagnosis,” Ferguson said.
Another critic, Espen Aarseth, a professor of game studies at the University of Copenhagen in Denmark, said a major flaw underlying the study of video game addiction is that researchers have historically treated it like drug addiction, especially in the checklist of symptoms and survey questions they use to diagnose it. These checklists, he says, “are not suited to uncover any real addiction to purely recreational, cultural, social activities.” Unlike heroin, he said, just about everyone has played video games at one point in their lives.
Andrew Przybylski, an experimental psychologist at the University of Oxford, said that, at best, video game addiction could be seen as a subset of gambling addiction. But Przybylski said there have been no careful, high-quality science comparing the two, a problem, he adds, that plagues the entire field of video game addiction research.
Common video game addiction
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As an example, Przybylski points out that research into how common video game addiction is often relies on surveys of Reddit users or other online samples. And he notes that there’s no still clear consensus on how to even diagnose video game addiction: Different researchers use different criteria, which leads to estimated rates of addiction among regular gamers that range from 0.5 percent to over 40 percent. “We are missing rigorous, open, and preregistered science,” he told me. “We need open science, good samples, and to stop sensationalizing our work for university press releases.”
In 2016, Ferguson, Aarseth, and Przybylski were among 26 researchers to send an open letter to the WHO, after a proposal to include “gaming disorder” in the ICD-11 first emerged online. Along with the above criticisms, the letter warned that even proposing video game addiction as a diagnosis would only stigmatize video games for the millions of kids (and increasingly older adults) who play them.
“We need open science, good samples, and to stop sensationalizing our work for university press releases.”
Ferguson believes the WHO’s decision was motivated not only by science but politics as well. As proof, he cites an email discussion he had with Vladimir Pozynakv, the technical lead on the ICD-11 proposals for Disorders Due to Substance Use and Addictive Behaviors. In one email, Pozynakv described fielding strong requests “from our stakeholders to take into consideration the health aspects of excessive gaming[.]” A similar email sent to Ferguson by another WHO official discusses the “enormous pressure, especially from Asian countries, to include this,” seemingly in reference to the proposed condition.
WHO being influenced by politics
But Pozynakv denies any characterization of the WHO being influenced by politics in deciding to code video game addiction. He said it was in fact the DSM inclusion in 2013 that sparked the WHO into investigating whether gaming disorder should be part of ICD-11, and that the WHO ultimately decided to recognize it following extensive consultations among WHO researchers, as well as the collective recommendation of experts brought together by the organization through working groups.
“I can tell you, and this should be considered a statement, that there was no formal pressure or any formal communication from any WHO member states regarding the inclusion of gaming disorder onto the ICD-11,” Pozynakv told me over the phone. “What indeed took place is that in a number of countries, there was a concern expressed by public health officials, by clinicians, by other health professionals, about the individuals who suffer from this disorder. And about the implications this condition could have on other domains of health; on family functioning, social functioning, etc.”
“[Any formal pressure] did not happen. It did not take place,” Pozynakv emphasized.
And while Pozynakv acknowledged there are still swirling debates about the ins-and-outs of gaming disorder, he noted that plenty of researchers have defended the WHO’s decision and rebutted the arguments made by Ferguson and others.
International Gaming Research Unit
That includes Mark Griffiths, a researcher at the International Gaming Research Unit and Professor of Gambling Studies at Nottingham Trent University in the UK, who was one of the first people to ever study gaming addiction in the 1990s.
Griffiths agrees that we need to nail down how to better diagnose video game addiction, even arguing recently that there’s still no scientific consensus. But in a paper addressing the criticisms by Ferguson and others, he and his colleagues argued the science underlying video game addiction has improved by leaps and bounds in recent years—now incorporating research showing it can be found in countries across the world and brain-imaging data that suggests it might manifest similarly to drug addiction. Griffiths also pointed out there are already clinics (in countries including South Korea) that are treating people whose gaming habits are hurting themselves and others around them, indicating the importance of a concrete diagnosis that patients and doctors can use.
“I have published more papers on video game addiction than anyone else in the world so I am absolutely behind this decision as it validates my three decades of research in this area,” Griffiths told me in an email. “As far as I am concerned there is more than enough evidence that it exists.”
Despite the ongoing dispute, both sides agree that unhealthy gaming shouldn’t be seen as something that affects anything more than a slim minority of gamers.
“It’s similar to what we have with gambling, alcohol use, tobacco use, etc. People who drink alcohol, most of them don’t have any signs of alcohol use disorder; people who buy lottery tickets, most of them don’t have anything close to gambling disorder. So we are not at all pathologizing normal behaviors,” Pozynakv of WHO said. “We are talking about a very specific condition, with specific criteria. And only a very small proportion—probably no more than one percent of some populations—who would qualify for the disorder out of all gamers.”
The ICD-11, and its inclusion of gaming disorder, is expected to officially debut next year, though it may take years before most countries exclusively use it. But as to whether video game addiction can be considered a disease akin to alcoholism, it’s unlikely that even a WHO-endorsed label will settle the fierce debate.
By Ed Cara
Gizmodo

Health
Report Causes Pfizer Stock to Climb Approximately $1 Billion Acquired by Starboard

(VOR News) – According to a rumor that activist investor Pfizer Starboard Value has taken a holding in the struggling pharmaceutical business that is expected to be worth around one billion dollars, the stock of Pfizer (PFE) is on the increase in premarket trading on Monday.
This comes after the report was made public. The report was made available to the general public following this. Starboard Value was successful in moving forward with the acquisition of the position.
Starboard is said to have approached Ian Read, a former chief executive officer of Pfizer, and Frank D’Amelio, a former chief financial officer, in order to seek assistance with its goals of boosting the performance of the company, according to the Wall Street Journal. Read and D’Amelio are both former Pfizer executives.
The purpose of this is to facilitate the accomplishment of its objectives, which include enhancing the overall performance of the firm.
In their previous jobs, D’Amelio and Read were chief financial officers.
It is stated in the report that the hedge fund is of the opinion that Pfizer, which is currently being managed by Albert Bourla, who succeeded Read as Chief Executive Officer (CEO) in 2019, does not demonstrate the same level of mergers and acquisitions (M&A) discipline that Read did. Bourla took over for Read in 2019. Read was succeeded by Bourla in the year 2019.
Pfizer, a multinational pharmaceutical conglomerate, has made substantial investments in the acquisition of more companies that are involved in the research and development of cancer medicines.
These businesses have been acquired for billions of dollars. The biotechnology company Seagen, which was acquired by Pfizer in the previous year for a price of $43 billion, is included in this category. One of the businesses that can be classified as belonging to this category is Seagen.
In spite of the fact that the S&P 500 Index experienced a 21% increase in 2024.
No major trading occurred in Pfizer stock that year.
Due to the fact that the demand for Pfizer’s COVID-19 vaccines fell after the firm reached its pandemic peak in 2021, the share price of the corporation has decreased by over fifty percent since that time.
This drop has occurred ever since the company’s shares reached their maximum peak, which was during the time that this decline occurred. Not only have they not changed at all, but they have also remained essentially stable. This is in contrast to the S&P 500, which has gained 21% since the beginning of this year.
Recently, the corporation was forced to take a hit when it decided to recall all of the sickle cell illness medications that it had distributed all over the world.
Fears that the prescription could lead patients to experience severe agony and possibly even death were the impetus for the decision to recall the product. In spite of the fact that Pfizer’s stock is increasing by almost three percent as a result of the news that followed the company’s decision, this is the circumstance that has come about.
SOURCE: IPN
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Health
New Study Reveals Drinking Soda Pop Increases the Risk of Stroke

A recent report from global research indicates that excessive consumption of coffee or soda pop is associated with an increased risk of stroke, although the intake of black and green tea is correlated with a reduced risk. Excessive consumption of soda pop or coffee warrants caution!
Recent research indicates that it may substantially elevate the risk of stroke.
Consuming four cups of coffee daily elevates the risk of stroke, according to studies, although ingesting 3-4 cups of black or green tea daily typically offers protection against stroke. Additionally, consume more coffee; it may reduce your risk of mortality.
Recent findings from global research studies co-led by the University of Galway and McMaster University, alongside an international consortium of stroke researchers, indicate that soda, encompassing both sugar-sweetened and artificially sweetened variants such as diet or zero sugar, is associated with a 22 percent heightened risk of stroke. The risk escalated significantly with the consumption of two or more of these beverages daily.
Stroke Risk Fizzy Drinks and Soda Pop
The correlation between fizzy drinks consumption and stroke risk was most pronounced in Europe, the Middle East, Africa, and South America. Women exhibit the most elevated risk of stroke from bleeding (intracranial hemorrhage) associated with fruit juice beverages. Consuming over 7 cups of water daily diminishes the likelihood of stroke due to a clot.
Researchers observed that numerous items advertised as fruit juice are derived from concentrates and have added sugars and preservatives, potentially negating the advantages often associated with fresh fruit and instead elevating stroke risk.
Fruit juice beverages were associated with a 37 percent heightened risk of stroke resulting from bleeding (intracranial hemorrhage). Consuming two of these beverages daily increases the risk thrice.
Consuming over four cups of coffee daily elevates the risk of stroke by 37 percent, although lower consumption levels do not correlate with stroke risk. Conversely, tea consumption was associated with an 18-20 percent reduction in stroke risk. Additionally, consuming 3-4 cups daily of black tea, such as Breakfast and Earl Grey varieties, excluding green and herbal teas, was associated with a 29 percent reduced risk of stroke.
Consuming 3-4 cups of green tea daily was associated with a 27 percent reduction in stroke risk. Notably, the addition of milk may diminish or inhibit the advantageous effects of antioxidants present in tea. The lower risk of stroke associated with tea consumption was negated for individuals who added milk.
Disclaimer: This article is intended solely for informational reasons and should not be considered a replacement for professional medical counsel. Consistently consult your physician regarding any inquiries pertaining to a medical problem.
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Health
Following a Diagnosis of Breast Cancer, What Else Should You Know?

(VOR News) – Even though breast cancer affects one in eight American women, receiving a diagnosis can make a woman feel isolated.
Experts in breast cancer from the American College of Physicians (ACS) advise patients on how to manage their disease so that they may better cope with this awful information.
First, the kind and stage of breast cancer dictates the course of your care.
In addition to immunotherapy and chemotherapy, there are various surgical options available for the treatment of breast cancer.
Women of African descent are disproportionately affected by triple-negative breast cancer, an extremely aggressive form of the disease that has never proven easy to treat.
According to the American Cancer Society, pembrolizumab (Keytruda), an immunotherapy, has been shown to be helpful when combined with chemotherapy and is currently the recommended course of treatment for certain combinations of triple-negative breast cancer.
In her presentation, Dr. Katharine Yao said, “It’s really important that the patient and physician discuss the patient’s preferences and values when deciding what type of treatment to pursue and that they have an honest, individualized discussion with their care team.”
She is currently responsible for developing breast cancer treatment recommendations for more than 575 hospitals and institutions nationwide in her role as chair of the American College of Surgeons’ National Accreditation Program for Breast Institutions (NAPBC).
Yao, vice chair of research at Endeavor Health NorthShore Hospitals in New York, pointed out that each decision made about a patient’s treatment plan should take her preferences and diagnosis into consideration.
She ought to think about whether she would prefer a mastectomy—a surgical procedure that involves removing the entire breast with or without reconstruction—or a lumpectomy, which involves a surgical procedure that spares part of the breast tissue.
She stated that “the breast cancer you have may be very different from the breast cancer you hear about in your neighbor, colleague, or friend” in a press release issued by the American Cancer Society (ACS).
“Consider that while discussing breast cancer with others.”
Throughout your journey, it is critical that you look after your emotional health because having breast cancer may have a detrimental impact on your mental health.
“Getting a cancer diagnosis does not mean that everything in your life stops to be normal.” Director of the Fellowship in the Diseases of the Breast program at the Winthrop P. Rockefeller Cancer Institute at the University of Arkansas and state head of the American Cancer Society Commission on Cancer for Arkansas, Dr. Daniela Ochoa She thinks adding the burden of a cancer diagnosis and treatment to all the other pressures in life may be taxing.
“Managing stress and emotional health is vital component of a treatment plan.”
Ochoa recommends clinically trained psychologists and social workers who have assisted people in coping with cancer to anyone receiving treatment. Learning coping techniques might also be facilitated by joining cancer support groups or cancer wellness initiatives.
Breast cancer specialists say your care team is crucial.
The American Cancer Society (ACS) defines comprehensive care as having support at every stage of the procedure from surgeons, oncologists, patient navigators, nurses, social workers, psychologists, and other specialists.
After receiving a breast cancer diagnosis, women should see a surgeon or medical oncologist to explore their options; nevertheless, treatment shouldn’t be discontinued after just one appointment or after surgery is over.
Additionally, you can ask trustworthy friends or family members to accompany you to appointments and aid you with research or notes. They could serve as a network of support for you.
Yao stated in his talk that “one of the most important things is that patients should search out a team they have confidence in, that they trust will have their back when they need it, and a team they feel they can get access to and that will help them when they are in need.”
SOURCE: MP
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